One of these gives you points, and another can give your resources - choose one of them as your bonus. To do this, place one of your outposts on a space adjacent to one you already control, then roll both conquer dice. Many of the spaces involve conquering a tile. The military track specializes in gaining control of the map. Again, note that there are a limited number (15) of space tiles available once all have been claimed by other players, you cannot gain space tiles by taking those action spaces. Once you gain these, just follow the instructions on them for an immediate bonus. The end of the Exploration Track also allows you to get space tiles. For each side of the tile that has at least one land type matching a space already on the board, gain 1 VP. You may freely rotate the tile before placing it. When you explore new land, you place one of the land tiles onto the board and gain the resource or bonus pictured on it. Many of the spaces involve collecting or placing land tiles. The exploration track specializes in adding new tiles to the map. Your first turn of the game will always be an income turn, and your fifth income turn will be your last action of the game.
PLAY CIVILIZATION 2 ONLINE IN BROWSER UPGRADE
On these turns, you'll apply any civilization abilities (if they exist), play tapestry cards, upgrade technologies, and gain income. On other turns, usually those in which you don't have enough resources to advance on a track, you'll instead take an income turn. Some spaces have an optional bonus attached to it, which you can pay additional resources to activate. Afterwards, you'll take the actions associated with your new position on that track. In most rounds, you'll advance on one of the four tracks by paying a resource cost - the exact cost depends on the track and the position you are advancing to (each is broken into four tiers with increasing costs). Tapestry takes place over multiple rounds. These are extra accomplishments that award points if you are among the first to complete them.
This can be played onto the main board using an Explore action. These can be played at specific points in the game for a bonus effect or ability. These start the game on players' boards, but can later can be moved to each player's capital city to acquire the income bonuses underneath and to gain points or resources in your capital. Income buildings, which are the same colors as the above four items.This is mostly used to advance on the military track. This is mostly used to advance on the exploration track. Food, represented by a brown mushroom.This is mostly used to advance on the science track.
Workers, represented by a gray meeple.This mostly used to advance on the technology track. Money, represented by a yellow money bag.